Discipline BFA Changes [Master List]

by | Jun 20, 2018

LAST UPDATED: June 22, 2018

This post is a running thread of each build in Alpha/Beta to date. If you are looking for commentary on the changes to talents, spells, and our Mastery, please refer to this post.

Most recent build (26871)

June 20, 2018
Specialization (5)
  •  Atonement   Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 15 sec.
    Your spell damage heals all targets affected by Atonement for 55%60% of the damage done.
  •  Holy Nova   Causes an explosion of holy light around you, dealing (20.5% of Spell power) Holy damage to all enemies and (10% of Spell power) healing to all allies within 12 yds.
    Holy (Level 36)
    Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit

    • REMOVED Effect #2 Heal 
      Value: 0 (SP mod: 0.1)
  •  Penance   Launches a volley of holy light at the target, causing
    Castigation
    [(44% of Spell power) * 4]
    [(44% of Spell power) * 3] Holy damage to an enemy or [(75% of Spell power) * 3] healing to an ally over 2 sec. Castable while moving.
    Cost changed from 2.2% of base mana to 2.0% of base mana
  •  Power Word: Radiance   A burst of light heals the target and 4 injured allies within 30 yards for (62.5% of Spell power), and applies Atonement for 60% of its normal duration.
    Cooldown changed from 18 sec recharge to 20 sec recharge
  •  Smite   Smite absorbs the next [(Spell power * 56 65 / 100) * (1 + Versatility)] damage dealt by the enemy.

TLDR: The main thing to note is the substantial (9% buff) to Atonement. In addition to the increase to our Atonement healing, Smites absorb was increased. It seems that Blizzard is wanting to shift some of the power of the spec from burst healing towards more sustained healing which is not a bad thing. Even with this all being said, it won’t have any major impact on playstyle, but I would expect some kind of nerfs to balance out this increase in Atonement healing in a future build.

Previous build (26788)

June 9, 2018
Specialization (2)
  •  Shadow Word: Pain
    Discipline:
    A word of darkness that causes (15%20% of Spell power) Shadow damage instantly, and an additional (120% of Spell power) Shadow damage over 16 sec.
    Shadow:
    A word of darkness that causes (15%20% of Spell power) Shadow damage instantly, and an additional (120% of Spell power) Shadow damage over 16 sec.
    Generates 4 Insanity.

    • Effect #1 School Damage
      Value: 0 (SP mod: 0.150.2)
Talents (3)
  •  Body and Soul
    Discipline:
    Power Word: Shield and Leap of Faith increase your target’s movement speed by 40% for 3 sec. Can occur once every 6 sec.
  •  Lenience   Atonement reduces damage taken by 4%3%.
  •  Shadow Covenant   Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for (125%135% of Spell power), but leaves a shell on them that absorbs the next [(125%135% of Spell power) * 50 / 100] healing they receive within 6 sec.

    • Effect #2 Heal
      Value: 0 (SP mod: 1.251.35)

    Cost changed from 5.0% of base mana to 2.8% of base mana
    Cooldown changed from None to 12 sec cooldown

Previous build (26734)

May 31, 2018
Specialization (5)
  •  Desperate Prayer   Increases maximum health by 25% for 10 sec, and instantly heals you for that amount.
  •  Flash Heal   A fast spell that heals an ally for (118.75%135% of Spell power).

    • Effect #1 Heal
      Value: 0 (SP mod: 1.18751.35)
  •  Holy Nova   Causes an explosion of holy light around you, dealing (20.5% of Spell power) Holy damage to all enemies and (10% of Spell power) healing to all allies within 12 yds.
    Holy (Level 36)
    Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit
  •  Penance   Launches a volley of holy light at the target, causing
    Castigation
    [(40%44% of Spell power) * 4]
    [(40%44% of Spell power) * 3] Holy damage to an enemy or [(75% of Spell power) * 3] healing to an ally over 2 sec. Castable while moving.
  •  Shadow Mend   Wraps an ally in shadows which heal for (160%180% of Spell power), but at a price.
    The ally will take [(160%180% of Spell power) / 20] damage every 1 sec, until they have taken [(160%180% of Spell power) / 2] total damage from all sources, or leave combat.

    • Effect #1 Heal
      Value: 0 (SP mod: 1.61.8)
Talents (5)
  •  Contrition   When you heal with Penance, everyone with your Atonement is healed for (16%12% of Spell power).
  •  Lenience   Atonement reduces damage taken by 3%4%.
  •  Orison   Power Word: Shield instantly heals the target for (50% of Spell power).
    Removed
  •  Shadow Covenant   Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for (125% of Spell power), but leaves a shell on them that absorbs the next [(125% of Spell power) * 50 / 100] healing they receive within 6 sec.
    Now a Discipline spell
  •  Sins of the Many   Your damage is increased by up to 10%12%, diminishing for each ally affected by your Atonement.

Previous build (26707)

May 24, 2018

Originally posted by Blizzard (View Original)


Quick clarifications (all still subject to ongoing change), since this build was in a slightly intermediate state.

–Sins isn’t correctly working in this build. The buff appears, but isn’t increasing damage or Atonement.
–Tuning is pretty preliminary, but for context on the 75 row, Contrition is likely too strong, because it skews the choice between the modes of Penance too much. Contrition’s heal should be weaker than a Penance Atonement, so that it’s still a choice about doing more group healing vs. focusing on one target.
–Also on the 75 row–we’re currently planning to replace Orison with Shadow Covenant.
–Luminous Barrier is still intended to replace PW:Barrier, as before.
–Current plan is to buff Shadow Mend a bit, as mentioned yesterday. Less sure about PW:S after reviewing more. Shadow Mend was more strongly propped up by Grace.

We’re seeing all the feedback on relative balance of talents within a row, but I don’t want to make any claims or promises on which talents might eventually land higher/lower. We just rearranged a lot, and whatever I say will probably be proven wrong once we give a more thorough look and heavier testing happens on beta.

Specialization (2)
  • Mastery: Grace   Your healing and absorption is increased by 10.0% on targets with Atonement.
    Name changed from Mastery: Reverence to Mastery: Grace
  • Power of the Dark Side   Purge the Wicked and Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing is its effectiveness by 50%.
Talents (3)
  • Grace   Increases your non-Atonement healing and absorption by 20% on targets with Atonement.
    Removed
  • Lenience   Atonement reduces damage taken by 3%.
    Discipline: Now requires Level 100, up from 75
    Tier 7 Talent, in place of Luminous Barrier
  • NEW Sins of the Many   Your damage is increased by up to 10%, diminishing for each ally affected by your Atonement.
    Tier 5 Talent, in place of  Lenience
Honor Talents (1)
  • Spiritual Cleansing   Purify no longer has a cooldown, and costs 50% less mana, but only dispels 1 Magic and Disease effect.
Artifact Traits (1)
  • Power of the Dark Side   Purge the Wicked and Shadow Word: Pain has a chance to increase damage dealt by your next Penance by 0%.50%.

Previous build (26624)

May 15, 2018
  • Grace  Increases your non-Atonement healing and absorption by 30%20% on targets with Atonement.
  • Contrition healing increased by 40%
  • Divine Star healing increased by 40%
  • Halo healing increased by 40%
  • Orison healing increased by 40%
  • Penance healing increased by 40%
  • Power Word: Radiance healing increased by 40%
  • Shadow Mend healing increased by 40%
  • Power Word: Shield absorb increased by 40%
  • Luminous Barrier absorb increased by 40%
  • Smite absorb increased by 40%
  • Atonement healing increased by 37.5%

TLDR: All healing was increased by 40% in this build, except for Atonement which was only increased by 37.5% so this could be seen as a slight nerf to Atonement.

Previous build (26567)

May 8, 2018
  • Atonement   Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec.
    When you deal spell damage, you instantly healYour spell damage heals all targets affected by Atonement for 40.0%40% of the damage done.
  • Mastery: Reverence   Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by 12.0%.Your healing and absorption is increased by 10.0% on targets with Atonement.
  • Power Word: Shield   Shields an ally for 15 sec, absorbing [Spell power * 0.9 * (1 + Versatility) * 11.1 * (1 + Versatility) * 1 * 1] damage, and preventing damage from delaying spellcasting.
Talents (2)
  • Contrition   When you heal with Penance, everyone with your Atonement is healed for (20%16% of Spell power).
  • Power Word: Solace   Strikes an enemy with heavenly power, dealing (100%120% of Spell power) Holy damage and restoring 1% of your maximum mana.

Previous build (26522)

April 30, 2018
  • Mastery: Reverence  Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by 11.0%12.0%.
  • Penance  Launches a volley of holy light at the target, causing
    Castigation
    [(47.5%40% of Spell power) * 4]
    [(47.5%40% of Spell power) * 3] Holy damage to an enemy or [(75% of Spell power) * 3] healing to an ally over 2 sec. Castable while moving.
    Cost changed from 2.8% of base mana to 2.2% of base mana
  • Power Word: Shield  Shields an ally for 15 sec, absorbing [Spell power * 0.9 * (1 + Versatility) * 1 * 1 * 1] damage, and preventing damage from delaying spellcasting.
    Cost changed from 2.3% of base mana to 2.5% of base mana
Talents
  • Luminous Barrier   Create a shield on all allies within 40 yards, absorbing [Spell power * 1.5 2 * (1 + Versatility)] damage on each of them for 10 sec.
Honor Talents
  • Strength of Soul   Your Power Word: Shield instantly heals targets for (187.5% of Spell power) and reduces all Physical damage taken by 20% while the shield persists.

Previous build (26476)

April 20, 2018
  • Pain Suppression Cooldown changed from 4 min cooldown to 3 min cooldown
  • Power Word: Shield was nerfed:
    • Shields an ally for 15 sec, absorbing [Spell power * 10.9 * (1 + Versatility) * 1 * 1 * 1] damage, and preventing damage from delaying spellcasting.
  • Shadow Mend was nerfed:
    • Wraps an ally in shadows which heal for (187.5%160% of Spell power), but at a price.
      The ally will take [(187.5%160% of Spell power) / 20] damage every 1 sec, until they have taken [(187.5%160% of Spell power) / 2] total damage from all sources, or leave combat.
  • Shadow Word: Pain was buffed: Cost changed from 2.2% of base mana to 1.8% of base mana.
  • Smite absorbs had a minor nerf:
    • Smite absorbs the next [(Spell power * 5640 / 100) * (1 + Versatility)] damage dealt by the enemy.
  • Divine Star was buffed from 30% of Spell Power to 40% of Spell Power.
  • Halo was buffed from 87.5% of Spell Power to 110% of Spell Power.
  • Purge the Wicked was buffed quite a bit:
    • Cleanses the target with fire, causing (20%30% of Spell power) Fire damage and an additional (100%165% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
    • Cost changed from 2.0% of base mana to 1.8% of base mana

Previous build (26433)

April 13, 2018
  • Desperate Prayer had a minor tooltip change “and instantly heals you for 25%. that amount.
  • Power Word: Shield had an additional modifier added [Spell power * 1 * (1 + Versatility) * 1 * 1 * 1]
  • Shadow Word: Pain  was buffed:
    • Discipline:
      A word of darkness that causes (15% of Spell power) Shadow damage instantly, and an additional (105%120% of Spell power) Shadow damage over 14 sec.16 sec.
  • Schism was buffed again:
    • Attack the enemy’s soul with a surge of Shadow energy, dealing (130%150% of Spell power) Shadow damage and increasing damage that you deal to the target by 40% for 9 sec.
    • Spell power mod was changed from 1.3 to 1.5.
    • Cost changed from 2.5% of base mana to 0.5% of base mana
  • Trinity (honor talent) was modified to Power Word: Shield instead of Plea

Previous build (26367)

April 3, 2018
  • Rapture For the next 10 sec, Power Word: Shield absorbs an additional 200%.
  • Body and Soul Can now only occur once every 6 seconds.
  • Power Word: Solace Strikes an enemy with heavenly power, dealing (87.5% 100% of Spell power) Holy damage and restoring 1.00% 1% of your maximum mana.
  • Schism Attack the enemy’s soul with a surge of Shadow energy, dealing (106.25% 130% of Spell power) Shadow damage and increasing damage that you deal to the target by 30% for 6 sec. 40% for 9 secCooldown changed from 6 sec cooldown to 24 sec cooldown
  • Shield Discipline When your Power Word: Shield is completely absorbed, you restore 1%0.5% of your maximum mana.

Previous build (26287)

March 23, 2018
  • Mastery: Absolution removed
  • Mastery: Reverence added.  [Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by 11.0%.]
  • Shadowfiend  duration increased from 12 to 15 seconds.
  • Clarity of Will  was removed and replaced with the new talent, Orison [Power Word: Shield instantly heals the target for (50% of Spell power).]
  • Power Infusion was removed and replaced with the new talent, Luminous Barrier [Create a shield on all allies within 40 yards, absorbing [Spell power * 1.5 * (1 + Versatility)] damage on each of them for 10 sec.]
  • Desperate Prayer  is now available for Discipline!
  • There are also some artifact trait changes that we’re not 100% sure how they will be implemented, but I will list them here none-the-less:
    • Aegis of Wrath 3% decay will occur every 5 seconds instead of 1 second.
    •  Power of the Dark Side now includes healing done in addition to additional damage. Procs per minute changed from 1 to 1.5.

Previous build (26231)

March 15, 2018
Author Mend
Published
Categories Discipline News

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